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Value
For many development studios, it is becoming increasingly
difficult to produce all of the art required for a title without
building a budget busting in-house art team. It is especially costly
to carry those overheads during non-productive phases. It is a balancing
act to keep a long-term game production on schedule using a limited
number of in-house artists while dictated by budget constraints.
As a result, some studios resort to a regular "hiring &
firing" practice in an attempt to keep their overhead down.
We are all familiar with long periods of crunching in order to complete
large amounts of artwork, which can sometimes have a negative impact
on the morale of a studio.
Building a relationship with Alive alleviates these
time/cost pressures by providing a scalable art team where resources
can increase or decrease on demand. Whether working on a short or
long-term contractual basis, the art budget becomes more predictable,
production efficiency more controllable, overhead costs are lowered
and the hidden carrying costs are eliminated.
- Production resources on demand
- 30-40% reduction in total development costs - increased
bottom line profit margin
- Cut development time to market in half - virtual
24-hour production day created by time difference.
- Improved resource planning and development efficiency
- reduced carry costs during lulls in production schedules and
non-productive periods.
- 24/7 Instant production and account information
available online through AliveworX - our total production and
administrative information system that provides accurate production
costs, performance and production scheduling information online
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