Joint Operations: Typhoon Rising
 

Value

For many development studios, it is becoming increasingly difficult to produce all of the art required for a title without building a budget busting in-house art team. It is especially costly to carry those overheads during non-productive phases. It is a balancing act to keep a long-term game production on schedule using a limited number of in-house artists while dictated by budget constraints. As a result, some studios resort to a regular "hiring & firing" practice in an attempt to keep their overhead down. We are all familiar with long periods of crunching in order to complete large amounts of artwork, which can sometimes have a negative impact on the morale of a studio.

Building a relationship with Alive alleviates these time/cost pressures by providing a scalable art team where resources can increase or decrease on demand. Whether working on a short or long-term contractual basis, the art budget becomes more predictable, production efficiency more controllable, overhead costs are lowered and the hidden carrying costs are eliminated.

  • Production resources on demand
  • 30-40% reduction in total development costs - increased bottom line profit margin
  • Cut development time to market in half - virtual 24-hour production day created by time difference.
  • Improved resource planning and development efficiency - reduced carry costs during lulls in production schedules and non-productive periods.
  • 24/7 Instant production and account information available online through AliveworX - our total production and administrative information system that provides accurate production costs, performance and production scheduling information online
 
     
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