Burnout 360 - EA
 

Customer Testimonials

Because of our confidential agreement with our clients, we cannot list all comments on Alive’s high level of skill and service. Please contact us directly for more recent testimonials.

"Alive Interactive have impressed me through the hard work they have put in to achieve the very high standards Eutechnyx requires."

Mark Barton
Creative Manager
Eutechnyx Limited
Undisclosed Title

"Thank you for all of the continued hard work and effective effort the team at Alive has employed to make Eutechnyx's latest project a reality. I look forward to continuing our relationship in the future."

Neil Massam
Car Team Manager
Eutechnyx Limited
Undisclosed Racing Title

"We are all very impressed with the artistic and technical quality and see plenty of opportunities going forward for us to work together. "

Darren Mills
Head of Art
Infogrames Studios, Ltd.
Star Soccer

"I believe in your business model and would love another opportunity to work with you guys. What you are doing makes total sense in this industry."

Stretch Williams
CEO
Big Sky Interactive (formerly Kalisto - Austin)
Jimmy Neutron: Boy Genius

"Thanks for a job well done. The vehicles look great in-game and we are excited about this product. Working with Alive was a pleasure. I am impressed not only with the art abilities of your team, but with their attitude and communication skills as well. We are interested in keeping the production pipeline with Alive open. Thank you very much for your time and efforts."

Chris Tamburrino
Art Director
Novalogic, Inc.
Joint Operations: Typhoon Rising

"I'm really impressed with the speed and better-focused aesthetic that the Alive team delivered. I saw a complete two-week stage delivered in one week. Part of that 'promise them less, give them more' project ethic, eh?"

Michael Morlan
Art Director
Origin Systems
Ultima Online: Third Dawn

"Kudos on the Herculean efforts on the final push. Amazing amount of work...in a very compressed amount of time."

Victor Meinert
Art Director
Origin Systems
Ultima Online 2

"Well, I have to say, I'm very impressed."

Pete Johnson
Creative Media Producer
Pivotal Games
Conflict: 4

"The good working relationship we had with your team has opened my eyes to the future possibilities of outsourcing for us."

Kevin Bezant
Art Director
Razorworks Studios
Ford Racing 3

"Another great model!"

Ian Wood
Art Director
Sony Computer Entertainment Europe
The Getaway: Black Monday

"Alive has given out art team a pressure valve. If we need to add assets, or if we are slipping our current goals, we can rely on Alive to help us stay on track. The wonderful part for us was not only getting help whenever we needed it, but also knowing the quality was just as high as what we expected from our internal artists. We have imported Alive objects into our game, and they have become seamless additions. I recommend Alive to anyone with a long asset list and a short timeline."

Jake Rodgers
Art Director
Sony Online Entertainment
Star Wars Galaxies

 
     
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